Live · tracking games right now

Built for developers like you

I poll the busiest Roblox games every 5 minutes. Quieter tiers refresh every 15, and the long tail hourly. Anything that moves gets logged and scored against what happens next, then dropped into my Discord. Reading along costs $15 a month.


Live data from the lab

These counters are live

These numbers come straight from the same Postgres instance the bot writes to, on the same box that serves this site. They refresh as new data lands.

Games tracked live now
Games tracked all time
Hours of live data
CCU snapshots recorded

How the numbers hold up

The bot grades itself

Every estimate is a range with a confidence label, never a single number pretending to be exact. Every prediction gets checked against what actually happened, and the record is public.

Why you can trust a number from Beaker

  • Public datapulled from Roblox's documented APIs with a named user agent, nothing behind a login
  • Real rangesrevenue and DAU come as low to high bands with a confidence tier, so the uncertainty is visible instead of hidden behind a fake exact figure
  • Self-scoreda nightly job resolves every matured prediction and records whether it was right. Run /backtest to read the hit-rate per command
  • Calibratedreal dashboard exports correct the model's constants, so estimates are checked against actual numbers, not just platform folklore

How you actually use it

It all lives inside Discord

There's no dashboard to forget about and no app to install. Join the server, and Beaker (the bot) drops everything into the right channels on its own.

#movers-today

Top risers · last 24h

Biggest CCU gainers over the last 24 hours.

  • Anime Last Stand+38%
  • Volleyball Legends+31%
  • Fisch+24%

#spike-watch

Anomalous CCU spike · Berry Avenue RP

Last 6h peak running well above this game's normal Saturday 18:00 level, with no content change in the prior 12 hours to explain it.

  • 6h peak9,240 CCU
  • Expected5,100 CCU
  • Excess+4,140 · z 3.6

Examples of what Beaker posts. The live ones name current games and update on their own.

Channels Beaker posts to automatically

  • #movers-todaybiggest CCU risers and fallers every 6 hours, each with its own discussion thread
  • #new-hitsgames crossing 1k, 10k, 50k, or 100k concurrent for the first time
  • #spike-watchCCU running 3+ standard deviations above a game's own day and hour baseline, flagged hourly. Update-driven jumps are filtered out
  • #monetization-watchgamepass and dev-product changes as they ship, grouped by game
  • #thumbnail-labicon swaps on recognizable games, with a 7-day follow-up on whether CCU actually moved
  • #dying-gamesweekly postmortem on games down more than half from their 30-day peak, after seasonal lulls are ruled out
  • #weekly-digestMonday recap of the week, including what breakout games changed in the two weeks before they broke out
  • #dev-spotlightTuesday and Friday profiles of a top dev or studio, with the monetization stack and growth curve

Commands you can run anytime

  • /gamecurrent stats for any Roblox game
  • /historyCCU chart from 24h to all time
  • /comparetwo games head to head on one chart
  • /rank-historya game's climb through the top-N bands over time
  • /are-they-cookeddeath-watch verdict, from fine to cooked
  • /predict7, 30, or 90 day CCU projection with a band
  • /breakout-oddsodds of crossing the next CCU milestone
  • /revenueestimated daily and monthly USD, as a range
  • /dev-net-worthlifetime revenue estimate across a creator's games
  • /alertDM you when a game crosses a CCU threshold
  • /asknatural-language questions over the full dataset
  • /backtestthe bot's own hit-rate, broken out per command

Plus /peak, /grade, /whale-rating, /twin, /audience, /playtime, /comeback, and more. Run /help for the full list.


Who buys this

Three kinds of devs I built this for

Same pitch for all of them: watch what the top games are actually doing, instead of what people on the DevForum think they're doing.

Studio operators

Figuring out which game to greenlight next

Use /breakout-odds and /predict to spot trends before they hit the top sorts, and /genre to see what's topping a category right now.

Solo devs

Whose first game flopped and want to know why

Watch which thumbnail and monetization moves actually move CCU, with the 7-day follow-up in #thumbnail-lab and #monetization-watch. Copy what works, skip what doesn't.

Top earners

Tracking competitors without manual scraping

Custom DM alerts the moment a rival starts bleeding CCU or crosses a threshold you set, plus /rank-history for the long view. No spreadsheet to maintain on the side.


Why this exists

The top 1% of Roblox devs share intel privately

Brookhaven didn't get to 500,000 concurrent players by accident. Neither did Adopt Me, Blox Fruits, or any of the games that own the front page. Their teams know things the rest of the platform is guessing at.

That knowledge sits in private group chats. The data is technically public, posted on Roblox's own API endpoints, but nobody is watching it continuously and turning the raw signals into lessons.

So I built one. The same intel, posted into a Discord where Roblox devs already hang out. I ship games on the platform myself, which is why I knew what was worth tracking.


Pricing

What it costs

$15 a month, less than a single premium Roblox gamepass. No coupons or discounts. There's no annual lockup to opt into either.

$15
/ month

Full access to every channel and every command, with no caps on tracked games or DM alerts.

  • CCU on every popular Roblox game, polled by activity
  • Verdicts and predictions on any game, from cooked-or-not to breakout odds
  • Revenue and net-worth estimates as ranges, never fake-precise numbers
  • Monetization and thumbnail change detection across the pool
  • Custom DM alerts on any game you track, no caps
  • Weekly long-form digest, plus a public hit-rate on every call
  • Cancel any time, no questions
Get access

No refunds. Cancel to stop future billing.


FAQ

Common questions

More on the pricing page.

Is this affiliated with Roblox Corporation?

No. Snar's Lab is independent. Data is pulled via Roblox's documented public APIs only, with a clearly identified User Agent. No relationship with Roblox Corp.

Are the revenue numbers real?

They're estimates, shown as a low to high range with a confidence label, never a single number pretending to be exact. They come from public signals (visits, the monetization catalog, engagement) and are calibrated against real dashboard data where it exists. Directional, not accounting.

How accurate are the predictions?

The bot scores its own calls. A nightly job checks every matured prediction against what actually happened, and the hit-rate is public. Run /backtest in the server, or read the live counters on the home page.

What happens if I cancel?

You stop being billed. Access ends at the close of your current billing cycle. No refund for any partial period. Resubscribe anytime later.

Can I share what I see inside outside the server?

Top line stuff like single tweets or screenshots is fine and encouraged. Bulk re publishing of the bot's outputs is restricted by the terms of use.

Why Discord only?

Because devs already live there. There's no new app to install and no separate login. Nothing extra to forget about. The bot drops its analytics into channels you already scroll past every day.

What data are you collecting on me?

Your Discord user ID, your Stripe customer ID, and the email Stripe captures at checkout. Nothing else. Used only to grant access and process payment.


$15, and you're in

Pay through Stripe, run /verify in the server, and the bot lets you in.

Get access · $15 a month