I poll the busiest Roblox games every 5 minutes. Quieter tiers refresh every 15, and the long tail hourly. Anything that moves gets logged and scored against what happens next, then dropped into my Discord. Reading along costs $15 a month.
Live data from the lab
These numbers come straight from the same Postgres instance the bot writes to, on the same box that serves this site. They refresh as new data lands.
The bot scores its own calls. Every prediction it makes is checked against what actually happened, and the record is public.
How the numbers hold up
Every estimate is a range with a confidence label, never a single number pretending to be exact. Every prediction gets checked against what actually happened, and the record is public.
How you actually use it
There's no dashboard to forget about and no app to install. Join the server, and Beaker (the bot) drops everything into the right channels on its own.
Examples of what Beaker posts. The live ones name current games and update on their own.
Plus /peak, /grade, /whale-rating, /twin, /audience, /playtime, /comeback, and more. Run /help for the full list.
Who buys this
Same pitch for all of them: watch what the top games are actually doing, instead of what people on the DevForum think they're doing.
Use /breakout-odds and /predict to spot trends before they hit the top sorts, and /genre to see what's topping a category right now.
Watch which thumbnail and monetization moves actually move CCU, with the 7-day follow-up in #thumbnail-lab and #monetization-watch. Copy what works, skip what doesn't.
Custom DM alerts the moment a rival starts bleeding CCU or crosses a threshold you set, plus /rank-history for the long view. No spreadsheet to maintain on the side.
Why this exists
Brookhaven didn't get to 500,000 concurrent players by accident. Neither did Adopt Me, Blox Fruits, or any of the games that own the front page. Their teams know things the rest of the platform is guessing at.
That knowledge sits in private group chats. The data is technically public, posted on Roblox's own API endpoints, but nobody is watching it continuously and turning the raw signals into lessons.
So I built one. The same intel, posted into a Discord where Roblox devs already hang out. I ship games on the platform myself, which is why I knew what was worth tracking.
Pricing
$15 a month, less than a single premium Roblox gamepass. No coupons or discounts. There's no annual lockup to opt into either.
Full access to every channel and every command, with no caps on tracked games or DM alerts.
No refunds. Cancel to stop future billing.
FAQ
More on the pricing page.
No. Snar's Lab is independent. Data is pulled via Roblox's documented public APIs only, with a clearly identified User Agent. No relationship with Roblox Corp.
They're estimates, shown as a low to high range with a confidence label, never a single number pretending to be exact. They come from public signals (visits, the monetization catalog, engagement) and are calibrated against real dashboard data where it exists. Directional, not accounting.
The bot scores its own calls. A nightly job checks every matured prediction against what actually happened, and the hit-rate is public. Run /backtest in the server, or read the live counters on the home page.
You stop being billed. Access ends at the close of your current billing cycle. No refund for any partial period. Resubscribe anytime later.
Top line stuff like single tweets or screenshots is fine and encouraged. Bulk re publishing of the bot's outputs is restricted by the terms of use.
Because devs already live there. There's no new app to install and no separate login. Nothing extra to forget about. The bot drops its analytics into channels you already scroll past every day.
Your Discord user ID, your Stripe customer ID, and the email Stripe captures at checkout. Nothing else. Used only to grant access and process payment.
Pay through Stripe, run /verify in the server, and the bot lets you in.
Get access · $15 a month